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作品名称:藏梦 · 国风动画设计 Hidden Dream · Chinese Style Animation 作品简介:

/ 项目背景 《藏梦》是一款解谜游戏。其世界观构建基于贞观年间文成公主下嫁至拉萨的历史背景,关卡设计则以公主历经千山万水的路途为灵感。 / Project Background “Hidden Dreams" is a puzzle game. Its worldview is based on the historical background of Princess Wencheng's marriage to Lhasa during the Zhenguan period, and the level design is inspired by the princess' journey through thousands of mountains and rivers. / 设计目标 为解谜游戏《藏梦》设计开场动画。描绘游戏主角文成公主在唐朝贞观年间途经万里出使吐蕃的场景。 / Design Objective To design the opening animation for the puzzle game " Hidden Dreams". To depict the scene of Princess Wencheng's mission to Tubo during the Zhenguan period of the Tang Dynasty. / 观点思路 设计风格需要既符合唐朝的文化氛围,且具备一定独特性,以吸引玩家目光。 游戏角色为简单的建模,动画表现需要在模型基础上丰富造型。 动画剧情推进要与游戏关卡密切相关,并适度关联游戏的机关设计。 / Idea The design style needed to be in line with the cultural atmosphere of the Tang Dynasty, but also have a certain uniqueness to attract players' attention. The game character is simple modeling, the animation performance needs to be enriched on the basis of the model. The animation plot should be closely related to the game level, and moderately related to the game's mechanism design. / 创新特色 整个动画风格类似中式传统工笔画,富有手绘质感,二维的表达显得复古典雅。 整体采用黄绿色系,并略施粉黛,衬托出画面的古典与瑰丽,与唐朝贞观年间的气息与主角的气质相符。 动画不同场景分别代表不同的游戏关卡,而画面切换则暗示了机关的变化,玩家将跟随主角越过漫漫长路,到达最终的目的地——拉萨。 / Innovative features The whole animation style is similar to traditional Chinese brush painting, rich in hand-painted texture, and the two-dimensional expression looks retro and elegant. The overall use of yellow-green color, and a little powder, set off the classical and magnificent picture, with the atmosphere of the Tang Dynasty during the Zhenguan period and the temperament of the protagonist. Different scenes of the animation represent different game levels, while the screen switch implies the change of the organ, the player will follow the protagonist over the long road to reach the final destination - Lhasa.